Searched refs:localLux (Results 1 – 2 of 2) sorted by relevance
119 auto localLux = blur(context, downchunked.get()); in mouriMap() local120 return tonemap(input, localLux.get(), hdrSdrRatio); in mouriMap()169 sk_sp<SkShader> MouriMap::tonemap(sk_sp<SkShader> input, SkImage* localLux, in tonemap() argument175 localLux->makeRawShader(SkTileMode::kClamp, SkTileMode::kClamp, in tonemap()
73 sk_sp<SkShader> tonemap(sk_sp<SkShader> input, SkImage* localLux, float hdrSdrRatio) const;