Searched refs:lowerSpaceAvailable (Results 1 – 1 of 1) sorted by relevance
599 float lowerSpaceAvailable = mUdfpsTop - mClockBottom; in clockPositionShiftsToMaximizeUdfpsBurnInMovement() local612 (int) (mCutoutTopInset + upperSpaceAvailable + lowerSpaceAvailable)); in clockPositionShiftsToMaximizeUdfpsBurnInMovement()