Searched refs:mAndroid (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 874 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); in android() 875 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); in android() 894 const GLint xc = (mWidth - mAndroid[0].w) / 2; in android() 895 const GLint yc = (mHeight - mAndroid[0].h) / 2; in android() 896 const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); in android() 902 float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; in android() 903 GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; in android() 911 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); in android() 912 drawTexturedQuad(x, yc, mAndroid[1].w, mAndroid[1].h); in android() 913 drawTexturedQuad(x + mAndroid[1].w, yc, mAndroid[1].w, mAndroid[1].h); in android() [all …]
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D | BootAnimation.h | 217 Texture mAndroid[2]; variable
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