Searched refs:mAvailableY (Results 1 – 1 of 1) sorted by relevance
32 private final float mAvailableY; field in RenderPatchAnimation47 mAvailableY = 1.0f - mRenderPatch.getDimension(); in RenderPatchAnimation()50 mPosY = 2.0f * mAvailableY * RANDOM.nextFloat() - mAvailableY; in RenderPatchAnimation()84 if (mPosY < -mAvailableY) {86 } else if (mPosY > mAvailableY) {