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Searched refs:mAvailableY (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DRenderPatchAnimation.java32 private final float mAvailableY; field in RenderPatchAnimation
47 mAvailableY = 1.0f - mRenderPatch.getDimension(); in RenderPatchAnimation()
50 mPosY = 2.0f * mAvailableY * RANDOM.nextFloat() - mAvailableY; in RenderPatchAnimation()
84 if (mPosY < -mAvailableY) {
86 } else if (mPosY > mAvailableY) {