Searched refs:mBlurFilter (Results 1 – 4 of 4) sorted by relevance
281 mBlurFilter = new GaussianBlurFilter(); in SkiaRenderEngine()286 mBlurFilter = new KawaseBlurFilter(); in SkiaRenderEngine()290 mBlurFilter = nullptr; in SkiaRenderEngine()305 if (mBlurFilter) { in finishRenderingAndAbandonContexts()306 delete mBlurFilter; in finishRenderingAndAbandonContexts()744 if (mBlurFilter) { in drawLayersInternal()752 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) { in drawLayersInternal()756 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) { in drawLayersInternal()839 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) { in drawLayersInternal()873 auto blurredImage = mBlurFilter->generate(context, layer.backgroundBlurRadius, in drawLayersInternal()[all …]
68 return mBlurFilter != nullptr; in supportsBackgroundBlur()180 BlurFilter* mBlurFilter = nullptr; variable
402 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine()1050 if (CC_LIKELY(mBlurFilter != nullptr)) { in drawLayers()1073 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius); in drawLayers()1109 auto status = mBlurFilter->prepare(); in drawLayers()1128 status = mBlurFilter->setAsDrawTarget(display, in drawLayers()1138 status = mBlurFilter->render(blurLayersSize > 1); in drawLayers()
260 BlurFilter* mBlurFilter = nullptr; variable