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Searched refs:mBlurFilter (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp281 mBlurFilter = new GaussianBlurFilter(); in SkiaRenderEngine()
286 mBlurFilter = new KawaseBlurFilter(); in SkiaRenderEngine()
290 mBlurFilter = nullptr; in SkiaRenderEngine()
305 if (mBlurFilter) { in finishRenderingAndAbandonContexts()
306 delete mBlurFilter; in finishRenderingAndAbandonContexts()
744 if (mBlurFilter) { in drawLayersInternal()
752 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) { in drawLayersInternal()
756 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) { in drawLayersInternal()
839 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) { in drawLayersInternal()
873 auto blurredImage = mBlurFilter->generate(context, layer.backgroundBlurRadius, in drawLayersInternal()
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DSkiaRenderEngine.h68 return mBlurFilter != nullptr; in supportsBackgroundBlur()
180 BlurFilter* mBlurFilter = nullptr; variable
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp402 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine()
1050 if (CC_LIKELY(mBlurFilter != nullptr)) { in drawLayers()
1073 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius); in drawLayers()
1109 auto status = mBlurFilter->prepare(); in drawLayers()
1128 status = mBlurFilter->setAsDrawTarget(display, in drawLayers()
1138 status = mBlurFilter->render(blurLayersSize > 1); in drawLayers()
DGLESRenderEngine.h260 BlurFilter* mBlurFilter = nullptr; variable