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Searched refs:mCompositionFbo (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/filters/
DBlurFilter.cpp35 mCompositionFbo(engine), in BlurFilter()
80 mCompositionFbo.allocateBuffers(mDisplayWidth, mDisplayHeight); in setAsDrawTarget()
95 if (mCompositionFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) { in setAsDrawTarget()
97 return mCompositionFbo.getStatus(); in setAsDrawTarget()
105 mCompositionFbo.bind(); in setAsDrawTarget()
106 glViewport(0, 0, mCompositionFbo.getBufferWidth(), mCompositionFbo.getBufferHeight()); in setAsDrawTarget()
138 const float stepX = radiusByPasses / (float)mCompositionFbo.getBufferWidth(); in prepare()
139 const float stepY = radiusByPasses / (float)mCompositionFbo.getBufferHeight(); in prepare()
145 glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName()); in prepare()
198 glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName()); in render()
DBlurFilter.h65 GLFramebuffer mCompositionFbo; variable