Searched refs:mDirX (Results 1 – 1 of 1) sorted by relevance
38 private float mDirX; field in RenderPatchAnimation55 mDirX = 2.0f * RANDOM.nextFloat() - 1.0f; in RenderPatchAnimation()58 final float length = (float)Math.sqrt(mDirX * mDirX + mDirY * mDirY); in RenderPatchAnimation()60 mDirX /= length; in RenderPatchAnimation()77 mPosX += mDirX * t;80 mDirX = Math.abs(mDirX);82 mDirX = -Math.abs(mDirX);