Searched refs:mFramebufferId (Results 1 – 2 of 2) sorted by relevance
63 glGenFramebuffers(1, &mFramebufferId); in EglFrameBuffer()64 glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferId); in EglFrameBuffer()78 if (mFramebufferId != 0) { in ~EglFrameBuffer()79 glDeleteFramebuffers(1, &mFramebufferId); in ~EglFrameBuffer()90 glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferId); in beforeDraw()
63 GLuint mFramebufferId; variable