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Searched refs:mFramebufferId (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/camera/virtualcamera/util/
DEglFramebuffer.cc63 glGenFramebuffers(1, &mFramebufferId); in EglFrameBuffer()
64 glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferId); in EglFrameBuffer()
78 if (mFramebufferId != 0) { in ~EglFrameBuffer()
79 glDeleteFramebuffers(1, &mFramebufferId); in ~EglFrameBuffer()
90 glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferId); in beforeDraw()
DEglFramebuffer.h63 GLuint mFramebufferId; variable