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Searched refs:mImageTextureLocation (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.h246 GLuint mImageTextureLocation; variable
DBootAnimation.cpp823 mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); in initShaders()
1681 glUniform1i(mImageTextureLocation, 0); in playAnimation()