Searched refs:mInputTransformMatrixLoc (Results 1 – 2 of 2) sorted by relevance
72 mInputTransformMatrixLoc = glGetUniformLocation(programId, "inputTransformMatrix"); in Program()132 if (mInputTransformMatrixLoc >= 0) { in setUniforms()134 glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); in setUniforms()
105 GLint mInputTransformMatrixLoc; variable