Searched refs:mLastDrawTarget (Results 1 – 2 of 2) sorted by relevance
169 mLastDrawTarget = read; in prepare()185 mLastDrawTarget->bindAsReadBuffer(); in render()186 glBlitFramebuffer(0, 0, mLastDrawTarget->getBufferWidth(), in render()187 mLastDrawTarget->getBufferHeight(), mDisplayX, mDisplayY, mDisplayWidth, in render()195 glBindTexture(GL_TEXTURE_2D, mLastDrawTarget->getTextureName()); in render()
74 GLFramebuffer* mLastDrawTarget; variable