Searched refs:mPendingEvent (Results 1 – 5 of 5) sorted by relevance
97 private PendingEvent mPendingEvent; field in ManagedApplicationService262 mPendingEvent = event; in sendEvent()359 pendingEvent = mPendingEvent; in connect()360 mPendingEvent = null; in connect()
914 mPendingEvent(nullptr), in InputDispatcher()1112 if (!mPendingEvent) { in dispatchOnceInnerLocked()1117 mPendingEvent = synthesizeKeyRepeatLocked(currentTime); in dispatchOnceInnerLocked()1124 if (!mPendingEvent) { in dispatchOnceInnerLocked()1129 mPendingEvent = mInboundQueue.front(); in dispatchOnceInnerLocked()1135 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { in dispatchOnceInnerLocked()1136 pokeUserActivityLocked(*mPendingEvent); in dispatchOnceInnerLocked()1142 ALOG_ASSERT(mPendingEvent != nullptr); in dispatchOnceInnerLocked()1145 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { in dispatchOnceInnerLocked()1151 if (mNextUnblockedEvent == mPendingEvent) { in dispatchOnceInnerLocked()[all …]
190 std::shared_ptr<const EventEntry> mPendingEvent GUARDED_BY(mLock);
16 When the event is being dispatched to an application, the normal flow is: `mPendingEvent` → `connec…53 …d window to be dispatched. InputDispatcher will keep this focused event inside mPendingEvent until:
6189 private final AccessibilityEvent mPendingEvent; field in AccessibilityManagerService.SendWindowStateChangedEventRunnable6193 mPendingEvent = event; in SendWindowStateChangedEventRunnable()6207 dispatchAccessibilityEventLocked(mPendingEvent); in sendPendingEventLocked()