Searched refs:mProgramHandle (Results 1 – 2 of 2) sorted by relevance
32 if (mProgramHandle != 0) { in ~GenericProgram()33 glDetachShader(mProgramHandle, mVertexShaderHandle); in ~GenericProgram()39 if (mProgramHandle != 0) { in ~GenericProgram()40 glDetachShader(mProgramHandle, mFragmentShaderHandle); in ~GenericProgram()45 if (mProgramHandle != 0) { in ~GenericProgram()46 glDeleteProgram(mProgramHandle); in ~GenericProgram()57 mProgramHandle = createAndLink(mVertexShaderHandle, mFragmentShaderHandle); in compile()62 glUseProgram(mProgramHandle); in useProgram()101 if (mProgramHandle == 0) { in getUniformLocation()105 return glGetUniformLocation(mProgramHandle, (const GLchar*)name.c_str()); in getUniformLocation()[all …]
46 GLuint mProgramHandle = 0; variable