Searched refs:mRuntimeEffects (Results 1 – 2 of 2) sorted by relevance
174 mRuntimeEffects; variable
547 auto effectIter = mRuntimeEffects.find(effect); in createRuntimeEffectShader()549 if (effectIter == mRuntimeEffects.end()) { in createRuntimeEffectShader()551 mRuntimeEffects.insert({effect, runtimeEffect}); in createRuntimeEffectShader()1288 StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size()); in dump()1289 for (const auto& [linearEffect, unused] : mRuntimeEffects) { in dump()