Searched refs:mShaderID (Results 1 – 3 of 3) sorted by relevance
/frameworks/rs/driver/ |
D | rsdShader.cpp | 55 if (state->mShaderID) { in ~RsdShader() 56 glDeleteShader(state->mShaderID); in ~RsdShader() 110 return mCurrentState->mShaderID; in getStateBasedShaderID() 118 return mCurrentState->mShaderID; in getStateBasedShaderID() 235 mCurrentState->mShaderID = glCreateShader(mType); in loadShader() 236 rsAssert(mCurrentState->mShaderID); in loadShader() 243 ALOGV("Loading shader type %x, ID %i", mType, mCurrentState->mShaderID); in loadShader() 247 if (mCurrentState->mShaderID) { in loadShader() 249 RSD_CALL_GL(glShaderSource, mCurrentState->mShaderID, 1, &ss, nullptr); in loadShader() 250 RSD_CALL_GL(glCompileShader, mCurrentState->mShaderID); in loadShader() [all …]
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D | rsdShader.h | 53 return mStateBasedShaders.at(index)->mShaderID; in getStateBasedID() 74 explicit StateBasedKey(uint32_t texCount) : mShaderID(0) { in StateBasedKey() 80 uint32_t mShaderID; variable
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/frameworks/base/core/java/com/android/internal/widget/remotecompose/core/operations/ |
D | ShaderData.java | 36 int mShaderID; // allows shaders to be referenced by number field in ShaderData 51 mShaderID = shaderID; in ShaderData() 138 COMPANION.apply(buffer, mShaderID, mShaderTextId, in write() 144 return "SHADER DATA " + mShaderID; in toString() 302 context.loadShader(mShaderID, this); in apply()
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