Searched refs:mTextureMatrixLoc (Results 1 – 2 of 2) sorted by relevance
66 mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); in Program()126 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.texture.getMatrix().asArray()); in setUniforms()
89 GLint mTextureMatrixLoc; variable