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Searched refs:mVertexShaderHandle (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/filters/
DGenericProgram.cpp31 if (mVertexShaderHandle != 0) { in ~GenericProgram()
33 glDetachShader(mProgramHandle, mVertexShaderHandle); in ~GenericProgram()
35 glDeleteShader(mVertexShaderHandle); in ~GenericProgram()
51 mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader); in compile()
53 if (mVertexShaderHandle == 0 || mFragmentShaderHandle == 0) { in compile()
57 mProgramHandle = createAndLink(mVertexShaderHandle, mFragmentShaderHandle); in compile()
DGenericProgram.h44 GLuint mVertexShaderHandle = 0; variable