Searched refs:mVertexShaderHandle (Results 1 – 2 of 2) sorted by relevance
31 if (mVertexShaderHandle != 0) { in ~GenericProgram()33 glDetachShader(mProgramHandle, mVertexShaderHandle); in ~GenericProgram()35 glDeleteShader(mVertexShaderHandle); in ~GenericProgram()51 mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader); in compile()53 if (mVertexShaderHandle == 0 || mFragmentShaderHandle == 0) { in compile()57 mProgramHandle = createAndLink(mVertexShaderHandle, mFragmentShaderHandle); in compile()
44 GLuint mVertexShaderHandle = 0; variable