Searched refs:minLux (Results 1 – 1 of 1) sorted by relevance
152 float[] minLux = new float[size]; in loadConfig() local157 minLux[i] = point.getValue().floatValue(); in loadConfig()160 if (minLux[i] < minLux[i - 1]) { in loadConfig()162 + " of configuration. Value: " + minLux[i] + " < " + minLux[i - 1]); in loadConfig()179 new Spline.LinearSpline(minLux, minNits) in loadConfig()188 Spline.createSpline(minLux, minNits) in loadConfig()