Searched refs:nextFrameToGlitch (Results 1 – 2 of 2) sorted by relevance
52 int64_t nextFrameToGlitch = FORCED_UNDERRUN_PERIOD_FRAMES; member121 if (timestampData->framesTotal > timestampData->nextFrameToGlitch) { in timestampDataCallbackProc()124 timestampData->nextFrameToGlitch += FORCED_UNDERRUN_PERIOD_FRAMES; in timestampDataCallbackProc()
290 int64_t nextFrameToGlitch = FORCED_UNDERRUN_PERIOD_FRAMES; member367 if (sineData->framesTotal > sineData->nextFrameToGlitch) { in SimplePlayerDataCallbackProc()372 sineData->nextFrameToGlitch += FORCED_UNDERRUN_PERIOD_FRAMES; in SimplePlayerDataCallbackProc()