Searched refs:nonLinearProgress (Results 1 – 2 of 2) sorted by relevance
209 float nonLinearProgress = nonLinearDeltaX / nonLinearDistance; in getProgress() local213 /* amount = */ nonLinearProgress); in getProgress()
167 val nonLinearProgress = nonLinearTouch / NON_LINEAR_DISTANCE in generatesNonLinearProgress_leftEdge() constant168 val nonLinearTarget = MathUtils.lerp(linearTarget, MAX_DISTANCE, nonLinearProgress) in generatesNonLinearProgress_leftEdge()