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Searched refs:normalizedScrollY (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/skia/filters/
DStretchShaderFactory.cpp216 float normalizedScrollY = srcBounds.top / viewportHeight; in createSkShader() local
237 mBuilder->uniform("uScrollY").set(&normalizedScrollY, 1); in createSkShader()