Searched refs:playUntilComplete (Results 1 – 2 of 2) sorted by relevance
89 bool playUntilComplete; member101 return !playUntilComplete && framesToFadeCount > 0; in hasFadingPhase()
1261 part.playUntilComplete = pathType == 'c'; in parseAnimationDesc()1280 part.playUntilComplete = false; in parseAnimationDesc()1499 return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && in shouldStopPlayingPart()1615 part.playUntilComplete ? "true" : "false"); in playAnimation()