Home
last modified time | relevance | path

Searched refs:playUntilComplete (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.h89 bool playUntilComplete; member
101 return !playUntilComplete && framesToFadeCount > 0; in hasFadingPhase()
DBootAnimation.cpp1261 part.playUntilComplete = pathType == 'c'; in parseAnimationDesc()
1280 part.playUntilComplete = false; in parseAnimationDesc()
1499 return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && in shouldStopPlayingPart()
1615 part.playUntilComplete ? "true" : "false"); in playAnimation()