Searched refs:pnt (Results 1 – 2 of 2) sorted by relevance
192 Paint pnt = paint ? *paint : Paint(); variable194 preFilter(pnt);196 this->onFilterPaint(pnt);198 looper->apply(pnt, [&](SkPoint offset, const Paint& modifiedPaint) {205 proc(pnt);
760 Paint pnt; in drawBitmapMesh() local762 pnt = *paint; in drawBitmapMesh()764 SkSamplingOptions sampling = pnt.sampling(); in drawBitmapMesh()765 pnt.setShader(image->makeShader(sampling)); in drawBitmapMesh()768 applyLooper(&pnt, [&](const Paint& p) { in drawBitmapMesh()