Searched refs:positionLocation (Results 1 – 1 of 1) sorted by relevance
/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 821 GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION); in initShaders() local 825 glEnableVertexAttribArray(positionLocation); in initShaders() 826 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); in initShaders() 832 positionLocation = glGetAttribLocation(mTextShader, A_POSITION); in initShaders() 836 glEnableVertexAttribArray(positionLocation); in initShaders() 837 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); in initShaders()
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