Searched refs:probability (Results 1 – 10 of 10) sorted by relevance
41 static int probability = PROBABILITY * RAND_MAX; variable44 if (rand() < probability) { in maybe_interrupt()
60 public DynamicLayoutPerfTest(String metricKey, float probability) { in DynamicLayoutPerfTest() argument62 mProbability = probability; in DynamicLayoutPerfTest()
914 float probability = 0.0f; in getInputHeadsetProbability() local923 probability += 0.75f; in getInputHeadsetProbability()927 probability += 0.25f; in getInputHeadsetProbability()930 return probability; in getInputHeadsetProbability()
199 #define _(entryState, action, probability) {entryState, action, probability, #action, 0}, argument
10 // A lookup table that heuristically computes the probability that a layer with
76 // Gets the visibility probability lookup table for the target layer depth.91 // soft way using a probability set in a heuristic way.
136 // Gets the visibility probability lookup table for the target layer depth.151 // soft way using a probability set in a heuristic way.
259 // Gets the visibility probability lookup table for the target layer depth.
343 // Gets the visibility probability lookup table for the target layer depth.
167 // Draw rain drops with a probability based on the cell id.