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Searched refs:projectionMatrix (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DRenderPatchOpenGLTest.java99 final float[] projectionMatrix = new float[16]; in ensureInited() local
103 Matrix.orthoM(projectionMatrix, 0, -ratio, ratio, -1, 1, -1, 1); in ensureInited()
105 Matrix.multiplyMM(mVPMatrix, 0, projectionMatrix, 0, viewMatrix, 0); in ensureInited()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/private/
DDescription.h78 mat4 projectionMatrix; member
/frameworks/native/libs/math/include/math/
Dmat4.h299 static CONSTEXPR TVec3<A> project(const TMat44& projectionMatrix, TVec3<A> vertice) { in project() argument
300 TVec4<A> r = projectionMatrix * TVec4<A>{ vertice, 1 }; in project()
305 static CONSTEXPR TVec4<A> project(const TMat44& projectionMatrix, TVec4<A> vertice) { in project() argument
306 vertice = projectionMatrix * vertice; in project()
/frameworks/av/media/libstagefright/renderfright/gl/
DProgram.cpp158 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.projectionMatrix.asArray()); in setUniforms()
DGLESRenderEngine.cpp1092 const mat4 projectionMatrix = in drawLayers() local
1093 ui::Transform(display.orientation).asMatrix4() * mState.projectionMatrix; in drawLayers()
1149 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform; in drawLayers()
1257 mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1); in setViewportAndProjection()