Searched refs:relativeAR (Results 1 – 1 of 1) sorted by relevance
89 float relativeAR = bufferAR / frameAR; in getTargetRect() local95 if (relativeAR > 1.0f) { in getTargetRect()96 float x = 0.5f - 0.5f / relativeAR; in getTargetRect()98 result.set(x, y, x + 1.0f / relativeAR, y + 1.0f); in getTargetRect()101 float y = 0.5f - 0.5f * relativeAR; in getTargetRect()102 result.set(x, y, x + 1.0f, y + relativeAR); in getTargetRect()106 if (relativeAR > 1.0f) { in getTargetRect()108 float y = 0.5f - 0.5f * relativeAR; in getTargetRect()109 result.set(x, y, x + 1.0f, y + relativeAR); in getTargetRect()111 float x = 0.5f - 0.5f / relativeAR; in getTargetRect()[all …]