Searched refs:rotationVectorToQuaternion (Results 1 – 9 of 9) sorted by relevance
/frameworks/av/media/libheadtracking/ |
D | QuaternionUtil-test.cpp | 32 Quaternionf quat = rotationVectorToQuaternion(rot); in TEST() 46 EXPECT_EQ(quaternion, rotationVectorToQuaternion(quaternionToRotationVector(quaternion))); in TEST() 51 EXPECT_EQ(vec, quaternionToRotationVector(rotationVectorToQuaternion(vec))); in TEST() 65 quaternionToAngles(rotationVectorToQuaternion({angle, 0.f, 0.f}), &pitch, &roll, &yaw); in TEST() 70 quaternionToAngles(rotationVectorToQuaternion({0.f, angle, 0.f}), &pitch, &roll, &yaw); in TEST() 75 quaternionToAngles(rotationVectorToQuaternion({0.f, 0.f, angle}), &pitch, &roll, &yaw); in TEST() 83 rotationVectorToQuaternion({M_PI, 0.f, 0.f}), &pitch, &roll, &yaw); in TEST() 98 auto q = rotationVectorToQuaternion({angle, 0.f, 0.f}); in TEST() 99 auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle}); in TEST() 111 auto q = rotationVectorToQuaternion({0.f, angle, 0.f}); in TEST() [all …]
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D | QuaternionUtil.cpp | 77 Quaternionf rotationVectorToQuaternion(const Vector3f& rotationVector) { in rotationVectorToQuaternion() function 91 return rotationVectorToQuaternion(Vector3f(1, 0, 0) * angle); in rotateX() 95 return rotationVectorToQuaternion(Vector3f(0, 1, 0) * angle); in rotateY() 99 return rotationVectorToQuaternion(Vector3f(0, 0, 1) * angle); in rotateZ()
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D | Pose-test.cpp | 69 EXPECT_EQ(Pose3f({1, 2, 3}, rotationVectorToQuaternion({4, 5, 6})), in TEST() 71 rotationVectorToQuaternion({4 + eps, 5 + eps, 6 + eps}))); in TEST() 73 EXPECT_NE(Pose3f({1, 2, 3}, rotationVectorToQuaternion({4, 5, 6})), in TEST() 74 Pose3f({1.01, 2, 3}, rotationVectorToQuaternion({4, 5, 6}))); in TEST() 76 EXPECT_NE(Pose3f({1, 2, 3}, rotationVectorToQuaternion({4, 5, 6})), in TEST() 77 Pose3f({1, 2, 3}, rotationVectorToQuaternion({4.01, 5, 6}))); in TEST()
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D | Twist.cpp | 27 return Pose3f(translation, rotationVectorToQuaternion(rotationVector)); in integrate()
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D | PoseDriftCompensator.cpp | 59 return Pose3f(translation, rotationVectorToQuaternion(rotationVec)); in scale()
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D | Pose.cpp | 32 return Pose3f({vec[0], vec[1], vec[2]}, rotationVectorToQuaternion({vec[3], vec[4], vec[5]})); in fromVector()
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D | SensorPoseProvider.cpp | 409 Eigen::Quaternionf quat = rotationVectorToQuaternion(rotation); in parseEvent()
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/frameworks/av/media/libheadtracking/include/media/ |
D | QuaternionUtil.h | 30 Eigen::Quaternionf rotationVectorToQuaternion(const Eigen::Vector3f& rotationVector);
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/frameworks/av/services/audiopolicy/service/ |
D | SpatializerPoseController.cpp | 326 media::quaternionToAngles(media::rotationVectorToQuaternion(rotationalVelocity), in onPose()
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