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Searched refs:rotationVectorToQuaternion (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/libheadtracking/
DQuaternionUtil-test.cpp32 Quaternionf quat = rotationVectorToQuaternion(rot); in TEST()
46 EXPECT_EQ(quaternion, rotationVectorToQuaternion(quaternionToRotationVector(quaternion))); in TEST()
51 EXPECT_EQ(vec, quaternionToRotationVector(rotationVectorToQuaternion(vec))); in TEST()
65 quaternionToAngles(rotationVectorToQuaternion({angle, 0.f, 0.f}), &pitch, &roll, &yaw); in TEST()
70 quaternionToAngles(rotationVectorToQuaternion({0.f, angle, 0.f}), &pitch, &roll, &yaw); in TEST()
75 quaternionToAngles(rotationVectorToQuaternion({0.f, 0.f, angle}), &pitch, &roll, &yaw); in TEST()
83 rotationVectorToQuaternion({M_PI, 0.f, 0.f}), &pitch, &roll, &yaw); in TEST()
98 auto q = rotationVectorToQuaternion({angle, 0.f, 0.f}); in TEST()
99 auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle}); in TEST()
111 auto q = rotationVectorToQuaternion({0.f, angle, 0.f}); in TEST()
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DQuaternionUtil.cpp77 Quaternionf rotationVectorToQuaternion(const Vector3f& rotationVector) { in rotationVectorToQuaternion() function
91 return rotationVectorToQuaternion(Vector3f(1, 0, 0) * angle); in rotateX()
95 return rotationVectorToQuaternion(Vector3f(0, 1, 0) * angle); in rotateY()
99 return rotationVectorToQuaternion(Vector3f(0, 0, 1) * angle); in rotateZ()
DPose-test.cpp69 EXPECT_EQ(Pose3f({1, 2, 3}, rotationVectorToQuaternion({4, 5, 6})), in TEST()
71 rotationVectorToQuaternion({4 + eps, 5 + eps, 6 + eps}))); in TEST()
73 EXPECT_NE(Pose3f({1, 2, 3}, rotationVectorToQuaternion({4, 5, 6})), in TEST()
74 Pose3f({1.01, 2, 3}, rotationVectorToQuaternion({4, 5, 6}))); in TEST()
76 EXPECT_NE(Pose3f({1, 2, 3}, rotationVectorToQuaternion({4, 5, 6})), in TEST()
77 Pose3f({1, 2, 3}, rotationVectorToQuaternion({4.01, 5, 6}))); in TEST()
DTwist.cpp27 return Pose3f(translation, rotationVectorToQuaternion(rotationVector)); in integrate()
DPoseDriftCompensator.cpp59 return Pose3f(translation, rotationVectorToQuaternion(rotationVec)); in scale()
DPose.cpp32 return Pose3f({vec[0], vec[1], vec[2]}, rotationVectorToQuaternion({vec[3], vec[4], vec[5]})); in fromVector()
DSensorPoseProvider.cpp409 Eigen::Quaternionf quat = rotationVectorToQuaternion(rotation); in parseEvent()
/frameworks/av/media/libheadtracking/include/media/
DQuaternionUtil.h30 Eigen::Quaternionf rotationVectorToQuaternion(const Eigen::Vector3f& rotationVector);
/frameworks/av/services/audiopolicy/service/
DSpatializerPoseController.cpp326 media::quaternionToAngles(media::rotationVectorToQuaternion(rotationalVelocity), in onPose()