Searched refs:runningAbsDx (Results 1 – 1 of 1) sorted by relevance
124 float runningAbsDx = 0; in calculateFalsingResult() local136 runningAbsDx += Math.abs(point.x - pX); in calculateFalsingResult()141 + pX + ", " + pY + ", " + runningAbsDx + ", " + runningAbsDy + ")"); in calculateFalsingResult()144 float devianceX = runningAbsDx - actualDx; in calculateFalsingResult()