Searched refs:runtimeEffect (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Tonemapper.cpp | 50 auto [runtimeEffect, error] = SkRuntimeEffect::MakeForColorFilter(std::move(shaderString)); in createLinearEffectColorFilter() 51 if (!runtimeEffect) { in createLinearEffectColorFilter() 55 ColorFilterRuntimeEffectBuilder effectBuilder(std::move(runtimeEffect)); in createLinearEffectColorFilter()
|
/frameworks/native/libs/renderengine/skia/filters/ |
D | LinearEffect.cpp | 45 sk_sp<SkRuntimeEffect> runtimeEffect, const mat4& colorTransform, float maxDisplayLuminance, in createLinearEffectShader() argument 49 SkRuntimeShaderBuilder effectBuilder(runtimeEffect); in createLinearEffectShader()
|
D | LinearEffect.h | 49 sk_sp<SkRuntimeEffect> runtimeEffect, const mat4& colorTransform, float maxDisplayLuminance,
|
/frameworks/native/libs/renderengine/skia/ |
D | SkiaRenderEngine.cpp | 548 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr; in createRuntimeEffectShader() local 550 runtimeEffect = buildRuntimeEffect(effect); in createRuntimeEffectShader() 551 mRuntimeEffects.insert({effect, runtimeEffect}); in createRuntimeEffectShader() 553 runtimeEffect = effectIter->second; in createRuntimeEffectShader() 565 return createLinearEffectShader(parameters.shader, effect, runtimeEffect, in createRuntimeEffectShader()
|
/frameworks/base/graphics/java/android/graphics/ |
D | RecordingCanvas.java | 294 long propPaint, long propProgress, long turbulencePhase, int color, long runtimeEffect); in nDrawRipple() argument
|