Home
last modified time | relevance | path

Searched refs:setIntUniform (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java416 public void setIntUniform(@NonNull String uniformName, int value) { in setIntUniform() method in RuntimeShader
417 setIntUniform(uniformName, value, 0, 0, 0, 1); in setIntUniform()
427 public void setIntUniform(@NonNull String uniformName, int value1, int value2) { in setIntUniform() method in RuntimeShader
428 setIntUniform(uniformName, value1, value2, 0, 0, 2); in setIntUniform()
439 public void setIntUniform(@NonNull String uniformName, int value1, int value2, int value3) { in setIntUniform() method in RuntimeShader
440 setIntUniform(uniformName, value1, value2, value3, 0, 3); in setIntUniform()
451 public void setIntUniform(@NonNull String uniformName, int value1, int value2, in setIntUniform() method in RuntimeShader
453 setIntUniform(uniformName, value1, value2, value3, value4, 4); in setIntUniform()
464 public void setIntUniform(@NonNull String uniformName, @NonNull int[] values) { in setIntUniform() method in RuntimeShader
475 private void setIntUniform(@NonNull String uniformName, int value1, int value2, int value3, in setIntUniform() method in RuntimeShader
DMesh.java277 public void setIntUniform(@NonNull String uniformName, int value) { in setIntUniform() method in Mesh
278 setIntUniform(uniformName, value, 0, 0, 0, 1); in setIntUniform()
290 public void setIntUniform(@NonNull String uniformName, int value1, int value2) { in setIntUniform() method in Mesh
291 setIntUniform(uniformName, value1, value2, 0, 0, 2); in setIntUniform()
304 public void setIntUniform(@NonNull String uniformName, int value1, int value2, int value3) { in setIntUniform() method in Mesh
305 setIntUniform(uniformName, value1, value2, value3, 0, 3); in setIntUniform()
319 public void setIntUniform( in setIntUniform() method in Mesh
321 setIntUniform(uniformName, value1, value2, value3, value4, 4); in setIntUniform()
333 public void setIntUniform(@NonNull String uniformName, @NonNull int[] values) { in setIntUniform() method in Mesh
350 private void setIntUniform( in setIntUniform() method in Mesh
/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/
DBitmapTransitionView.kt96 mShader.setIntUniform("imageDimensions", width, height) in <lambda>()
/frameworks/base/core/java/com/android/internal/widget/remotecompose/player/platform/
DAndroidPaintContext.java434 shader.setIntUniform(name, val); in applyPaint()
/frameworks/base/tools/aapt2/integration-tests/CommandTests/
Dandroid-33.jarAndroidManifest.xml META-INF/ META-INF/MANIFEST.MF NOTICES/ NOTICES/libcore ...
/frameworks/base/core/api/
Dcurrent.txt16388 method public void setIntUniform(@NonNull String, int);
16389 method public void setIntUniform(@NonNull String, int, int);
16390 method public void setIntUniform(@NonNull String, int, int, int);
16391 method public void setIntUniform(@NonNull String, int, int, int, int);
16392 method public void setIntUniform(@NonNull String, @NonNull int[]);
17184 method public void setIntUniform(@NonNull String, int);
17185 method public void setIntUniform(@NonNull String, int, int);
17186 method public void setIntUniform(@NonNull String, int, int, int);
17187 method public void setIntUniform(@NonNull String, int, int, int, int);
17188 method public void setIntUniform(@NonNull String, @NonNull int[]);