/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 416 public void setIntUniform(@NonNull String uniformName, int value) { in setIntUniform() method in RuntimeShader 417 setIntUniform(uniformName, value, 0, 0, 0, 1); in setIntUniform() 427 public void setIntUniform(@NonNull String uniformName, int value1, int value2) { in setIntUniform() method in RuntimeShader 428 setIntUniform(uniformName, value1, value2, 0, 0, 2); in setIntUniform() 439 public void setIntUniform(@NonNull String uniformName, int value1, int value2, int value3) { in setIntUniform() method in RuntimeShader 440 setIntUniform(uniformName, value1, value2, value3, 0, 3); in setIntUniform() 451 public void setIntUniform(@NonNull String uniformName, int value1, int value2, in setIntUniform() method in RuntimeShader 453 setIntUniform(uniformName, value1, value2, value3, value4, 4); in setIntUniform() 464 public void setIntUniform(@NonNull String uniformName, @NonNull int[] values) { in setIntUniform() method in RuntimeShader 475 private void setIntUniform(@NonNull String uniformName, int value1, int value2, int value3, in setIntUniform() method in RuntimeShader
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D | Mesh.java | 277 public void setIntUniform(@NonNull String uniformName, int value) { in setIntUniform() method in Mesh 278 setIntUniform(uniformName, value, 0, 0, 0, 1); in setIntUniform() 290 public void setIntUniform(@NonNull String uniformName, int value1, int value2) { in setIntUniform() method in Mesh 291 setIntUniform(uniformName, value1, value2, 0, 0, 2); in setIntUniform() 304 public void setIntUniform(@NonNull String uniformName, int value1, int value2, int value3) { in setIntUniform() method in Mesh 305 setIntUniform(uniformName, value1, value2, value3, 0, 3); in setIntUniform() 319 public void setIntUniform( in setIntUniform() method in Mesh 321 setIntUniform(uniformName, value1, value2, value3, value4, 4); in setIntUniform() 333 public void setIntUniform(@NonNull String uniformName, @NonNull int[] values) { in setIntUniform() method in Mesh 350 private void setIntUniform( in setIntUniform() method in Mesh
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/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/ |
D | BitmapTransitionView.kt | 96 mShader.setIntUniform("imageDimensions", width, height) in <lambda>()
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/frameworks/base/core/java/com/android/internal/widget/remotecompose/player/platform/ |
D | AndroidPaintContext.java | 434 shader.setIntUniform(name, val); in applyPaint()
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/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
D | android-33.jar | AndroidManifest.xml
META-INF/
META-INF/MANIFEST.MF
NOTICES/
NOTICES/libcore ... |
/frameworks/base/core/api/ |
D | current.txt | 16388 method public void setIntUniform(@NonNull String, int); 16389 method public void setIntUniform(@NonNull String, int, int); 16390 method public void setIntUniform(@NonNull String, int, int, int); 16391 method public void setIntUniform(@NonNull String, int, int, int, int); 16392 method public void setIntUniform(@NonNull String, @NonNull int[]); 17184 method public void setIntUniform(@NonNull String, int); 17185 method public void setIntUniform(@NonNull String, int, int); 17186 method public void setIntUniform(@NonNull String, int, int, int); 17187 method public void setIntUniform(@NonNull String, int, int, int, int); 17188 method public void setIntUniform(@NonNull String, @NonNull int[]);
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