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Searched refs:setUniform (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DAnimatedDrawables.h77 setUniform(effectBuilder, "in_radius", params.radius); in draw()
78 setUniform(effectBuilder, "in_progress", params.progress); in draw()
79 setUniform(effectBuilder, "in_turbulencePhase", params.turbulencePhase); in draw()
80 setUniform(effectBuilder, "in_noisePhase", params.turbulencePhase->value * 0.001); in draw()
124 static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, in setUniform() function
132 static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, float value) { in setUniform() function
/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java292 setUniform(uniformName, Color.valueOf(color).getComponents(), true); in setColorUniform()
306 setUniform(uniformName, exSRGB.getComponents(), true); in setColorUniform()
323 setUniform(uniformName, exSRGB.getComponents(), true); in setColorUniform()
383 setUniform(uniformName, values, false); in setFloatUniform()
397 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform() method in RuntimeShader
DMesh.java142 setUniform(uniformName, Color.valueOf(color).getComponents(), true); in setColorUniform()
157 setUniform(uniformName, exSRGB.getComponents(), true); in setColorUniform()
176 setUniform(uniformName, exSRGB.getComponents(), true); in setColorUniform()
246 setUniform(uniformName, values, false); in setFloatUniform()
258 private void setUniform(String uniformName, float[] values, boolean isColor) { in setUniform() method in Mesh
/frameworks/rs/driver/
DrsdShader.h128 void setUniform(const android::renderscript::Context *rsc,
DrsdShader.cpp361 void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd, in setUniform() function in RsdShader
568 setUniform(rsc, f, fd, slot, arraySize); in setupUserConstants()
/frameworks/base/boot/
Dboot-image-profile.txt6765 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;[FZ)V
/frameworks/base/config/
Dboot-image-profile.txt6768 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;[FZ)V