Searched refs:sinAngle (Results 1 – 2 of 2) sorted by relevance
99 val sinAngle = sin(angleRad) constant101 x = sinAngle * this.direction.x102 y = sinAngle * this.direction.y103 z = sinAngle * this.direction.z
208 double sinAngle = Math.sin(angle); in rotateMotionEvents() local215 double rotatedX = cosAngle * x + sinAngle * y + offsetX; in rotateMotionEvents()216 double rotatedY = -sinAngle * x + cosAngle * y + offsetY; in rotateMotionEvents()