Searched refs:targetFlags (Results 1 – 8 of 8) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/ |
D | TouchState.cpp | 75 ftl::Flags<InputTarget::Flags> targetFlags, DeviceId deviceId, in addOrUpdateWindow() argument 90 touchedWindow.targetFlags |= targetFlags; in addOrUpdateWindow() 105 touchedWindow.targetFlags = targetFlags; in addOrUpdateWindow() 188 if (window.targetFlags.test(InputTarget::Flags::FOREGROUND)) { in getFirstForegroundWindowHandle() 202 if (window.targetFlags.test(InputTarget::Flags::FOREGROUND)) { in isSlippery()
|
D | Entry.h | 220 const ftl::Flags<InputTargetFlags> targetFlags; member 242 ftl::Flags<InputTargetFlags> targetFlags, const ui::Transform& transform, 249 return targetFlags.test(InputTargetFlags::FOREGROUND); in hasForegroundTarget() 252 inline bool isSplit() const { return targetFlags.test(InputTargetFlags::SPLIT); } in isSplit()
|
D | Entry.cpp | 291 ftl::Flags<InputTargetFlags> targetFlags, in DispatchEntry() argument 297 targetFlags(targetFlags), in DispatchEntry() 336 << ", targetFlags=" << entry.targetFlags.string() << ", transform=" << transform in operator <<()
|
D | TouchState.h | 48 InputTarget::DispatchMode dispatchMode, ftl::Flags<InputTarget::Flags> targetFlags,
|
D | InputDispatcher.cpp | 342 entry.targetFlags.string().c_str(), in dumpQueue() 751 touchedWindow.targetFlags |= InputTarget::Flags::FOREGROUND; in getHoveringWindowsLocked() 2518 ftl::Flags<InputTarget::Flags> targetFlags; in findTouchedWindowTargetsLocked() local 2522 targetFlags |= InputTarget::Flags::FOREGROUND; in findTouchedWindowTargetsLocked() 2526 targetFlags |= InputTarget::Flags::SPLIT; in findTouchedWindowTargetsLocked() 2529 targetFlags |= InputTarget::Flags::WINDOW_IS_OBSCURED; in findTouchedWindowTargetsLocked() 2531 targetFlags |= InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED; in findTouchedWindowTargetsLocked() 2542 targetFlags, entry.deviceId, {pointer}, in findTouchedWindowTargetsLocked() 2558 if (isDownOrPointerDown && targetFlags.test(InputTarget::Flags::FOREGROUND) && in findTouchedWindowTargetsLocked() 2672 ftl::Flags<InputTarget::Flags> targetFlags; in findTouchedWindowTargetsLocked() local [all …]
|
D | TouchedWindow.h | 35 ftl::Flags<InputTarget::Flags> targetFlags; member
|
D | InputDispatcher.h | 550 InputTarget::DispatchMode dispatchMode, ftl::Flags<InputTarget::Flags> targetFlags, 554 ftl::Flags<InputTarget::Flags> targetFlags, 559 ftl::Flags<InputTarget::Flags> targetFlags, 643 ftl::Flags<InputTarget::Flags> targetFlags, 710 void slipWallpaperTouch(ftl::Flags<InputTarget::Flags> targetFlags,
|
D | TouchedWindow.cpp | 310 windowHandle->getName().c_str(), targetFlags.string().c_str(), in dump()
|