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Searched refs:testMode (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/media/libaaudio/examples/loopback/src/
Dloopback.cpp366 int testMode = TEST_LATENCY; in parseTestMode() local
371 testMode = TEST_GLITCHES; in parseTestMode()
375 testMode = TEST_LATENCY; in parseTestMode()
378 testMode = TEST_FILE_LATENCY; in parseTestMode()
384 return testMode; in parseTestMode()
437 int testMode = TEST_LATENCY; in main() local
485 testMode = parseTestMode(arg[2]); in main()
513 switch(testMode) { in main()
582 if (testMode == TEST_GLITCHES in main()
709 if (testMode == TEST_GLITCHES) { in main()
/frameworks/wilhelm/tests/listening/
DslesTest_playMuteSolo.cpp34 int testMode; member
114 switch (context->testMode) { in PlayEventCallback()
293 context.testMode = TEST_MUTE; in TestPlayUri()
351 context.testMode = TEST_MUTE; in TestPlayUri()
357 context.testMode = TEST_SOLO; in TestPlayUri()
/frameworks/av/drm/libmediadrmrkp/include/
DDrmRemotelyProvisionedComponent.h41 ScopedAStatus generateEcdsaP256KeyPair(bool testMode, MacedPublicKey* macedPublicKey,
44 ScopedAStatus generateCertificateRequest(bool testMode,
/frameworks/opt/telephony/src/java/com/android/internal/telephony/domainselection/
DDomainSelectionConnection.java793 public void setTestMode(boolean testMode) { in setTestMode() argument
794 mIsTestMode = testMode; in setTestMode()
/frameworks/base/services/tests/mockingservicestests/src/com/android/server/app/
DGameManagerServiceTests.java1546 int testMode = GameState.MODE_GAMEPLAY_INTERRUPTIBLE; in testSetGameStateLoading_withNoDeviceConfig() local
1549 GameState gameState = new GameState(true, testMode, testLabel, testQuality); in testSetGameStateLoading_withNoDeviceConfig()
1550 assertEquals(testMode, gameState.getMode()); in testSetGameStateLoading_withNoDeviceConfig()
1594 int testMode = GameState.MODE_GAMEPLAY_UNINTERRUPTIBLE; in testSetGameStateNotLoading() local
1597 GameState gameState = new GameState(false, testMode, testLabel, testQuality); in testSetGameStateNotLoading()
1599 assertEquals(testMode, gameState.getMode()); in testSetGameStateNotLoading()