Searched refs:texsPtr (Results 1 – 1 of 1) sorted by relevance
706 SkPoint* texsPtr = texs; in drawBitmapMesh() local714 texsPtr->set(x, y); in drawBitmapMesh()715 texsPtr += 1; in drawBitmapMesh()718 texsPtr->set(w, y); in drawBitmapMesh()719 texsPtr += 1; in drawBitmapMesh()722 LOG_FATAL_IF((texsPtr - texs) != ptCount); in drawBitmapMesh()