Searched refs:timeBgd0 (Results 1 – 1 of 1) sorted by relevance
67 val timeBgd0 = 0.8f * elapsedTime * 5f + variationBgd0 in resize() constant70 fogConfig.shader.setFloatUniform("time", timeFgd0, timeFgd1, timeBgd0, timeBgd1) in resize()