Searched refs:timeBgd1 (Results 1 – 1 of 1) sorted by relevance
68 val timeBgd1 = 0.2f * elapsedTime * 5f + variationBgd1 in resize() constant70 fogConfig.shader.setFloatUniform("time", timeFgd0, timeFgd1, timeBgd0, timeBgd1) in resize()