Searched refs:transactionNeeded (Results 1 – 2 of 2) sorted by relevance
1242 bool* transactionNeeded) { in propagateFrameRateForLayerTree() argument1257 *transactionNeeded |= setFrameRateForLayerTreeLegacy(frameRate, now); in propagateFrameRateForLayerTree()1267 overrideChildrenFrameRate, transactionNeeded); in propagateFrameRateForLayerTree()1273 *transactionNeeded |= in propagateFrameRateForLayerTree()1300 bool transactionNeeded = false; in updateTreeHasFrameRateVote() local1301 root->propagateFrameRateForLayerTree({}, false, &transactionNeeded); in updateTreeHasFrameRateVote()1304 if (transactionNeeded) { in updateTreeHasFrameRateVote()
1141 bool* transactionNeeded);