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Searched refs:transactionNeeded (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp1242 bool* transactionNeeded) { in propagateFrameRateForLayerTree() argument
1257 *transactionNeeded |= setFrameRateForLayerTreeLegacy(frameRate, now); in propagateFrameRateForLayerTree()
1267 overrideChildrenFrameRate, transactionNeeded); in propagateFrameRateForLayerTree()
1273 *transactionNeeded |= in propagateFrameRateForLayerTree()
1300 bool transactionNeeded = false; in updateTreeHasFrameRateVote() local
1301 root->propagateFrameRateForLayerTree({}, false, &transactionNeeded); in updateTreeHasFrameRateVote()
1304 if (transactionNeeded) { in updateTreeHasFrameRateVote()
DLayer.h1141 bool* transactionNeeded);