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Searched refs:usingFramebufferCache (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLFramebuffer.cpp48 if (!usingFramebufferCache) { in setNativeWindowBuffer()
62 usingFramebufferCache = useFramebufferCache; in setNativeWindowBuffer()
DGLFramebuffer.h58 bool usingFramebufferCache = false; variable