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Searched refs:uvLocation (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp822 GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); in initShaders() local
827 glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); in initShaders()
828 glEnableVertexAttribArray(uvLocation); in initShaders()
833 uvLocation = glGetAttribLocation(mTextShader, A_UV); in initShaders()
838 glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); in initShaders()
839 glEnableVertexAttribArray(uvLocation); in initShaders()