Searched refs:uvLocation (Results 1 – 1 of 1) sorted by relevance
/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 822 GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); in initShaders() local 827 glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); in initShaders() 828 glEnableVertexAttribArray(uvLocation); in initShaders() 833 uvLocation = glGetAttribLocation(mTextShader, A_UV); in initShaders() 838 glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); in initShaders() 839 glEnableVertexAttribArray(uvLocation); in initShaders()
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