Searched refs:velAbs (Results 1 – 1 of 1) sorted by relevance
200 float velAbs = Math.abs(velocity); in getProperties() local202 ? 1.0f : Math.min(velAbs / HIGH_VELOCITY_DP_PER_SECOND, 1.0f); in getProperties()205 float durationSeconds = startGradient * diff / velAbs; in getProperties()209 } else if (velAbs >= mMinVelocityPxPerSecond) { in getProperties()214 durationSeconds, velAbs, diff); in getProperties()297 float velAbs = Math.abs(velocity); in getDismissingProperties() local298 float y2 = calculateLinearOutFasterInY2(velAbs); in getDismissingProperties()302 float durationSeconds = startGradient * diff / velAbs; in getDismissingProperties()305 } else if (velAbs >= mMinVelocityPxPerSecond) { in getDismissingProperties()311 durationSeconds, velAbs, diff); in getDismissingProperties()