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Searched refs:worldToScreen1 (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libheadtracking/
DScreenHeadFusion-test.cpp47 Pose3f worldToScreen1({1, 2, 3}, Quaternionf::UnitRandom()); in TEST() local
54 fusion.setWorldToScreenPose(456, worldToScreen1); in TEST()
58 EXPECT_EQ(worldToScreen1.inverse() * worldToHead1, result->pose); in TEST()
64 EXPECT_EQ(worldToScreen1.inverse() * worldToHead2, result->pose); in TEST()