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/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
Dfield_of_view.h42 float x_left = -std::tan(left_) * z_near; in GetProjectionMatrix() local
48 if (x_left == x_right || y_bottom == y_top || z_near == z_far || in GetProjectionMatrix()
53 float x = (2 * z_near) / (x_right - x_left); in GetProjectionMatrix()
55 float a = (x_right + x_left) / (x_right - x_left); in GetProjectionMatrix()