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Searched refs:Continue (Results 1 – 9 of 9) sorted by relevance

/hardware/google/aemu/base/include/aemu/base/threads/
DWorkerThread.h64 enum class WorkerProcessingResult { Continue, Stop }; enumerator
DThreadPool.h108 return Worker::Result::Continue; in ThreadPool()
/hardware/google/gfxstream/host/
DFrameBuffer.cpp659 return WorkerProcessingResult::Continue; in sendReadbackWorkerCmd()
662 return WorkerProcessingResult::Continue; in sendReadbackWorkerCmd()
665 return WorkerProcessingResult::Continue; in sendReadbackWorkerCmd()
668 return WorkerProcessingResult::Continue; in sendReadbackWorkerCmd()
751 return WorkerProcessingResult::Continue; in postWorkerFunc()
DRendererImpl.cpp70 return WorkerProcessingResult::Continue; in ProcessCleanupThread()
Dvirtio-gpu-gfxstream-renderer.cpp647 return android::base::WorkerProcessingResult::Continue; in __anonf6f38b3e0102()
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_shader_object.adoc49 …. Continue to expose more (maybe optional) dynamic state to minimize the number of pipeline object…
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/katex/contrib/
Dmhchem.mjs206 // Continue with next character
/hardware/interfaces/radio/1.0/
DIRadio.hal647 * Start playing a DTMF tone. Continue playing DTMF tone until
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/katex/
Dkatex.mjs9679 for (c = 0, colDescrNum = 0; // Continue while either there are more columns or more column