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/hardware/google/gfxstream/third-party/glm/include/glm/gtx/
Dnorm.inl90 unsigned int Depth argument
93 …return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / …
100 unsigned int Depth argument
103 return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth));
Dnorm.hpp74 unsigned int Depth);
81 unsigned int Depth);
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_KHR_depth_stencil_resolve.adoc39 Depth and stencil samples are resolved to a single value based on the
65 …** https://www.khronos.org/assets/uploads/developers/library/2019-gdc/Vulkan-Depth-Stencil-Resolve…
DVK_EXT_shader_tile_image.adoc65 Depth & Stencil read example.
DVK_EXT_depth_range_unrestricted.adoc48 not change the behaviour, which is defined in the <<fragops-depth,Depth
Dglossary.adoc281 Depth and stencil components are represented with `D` and `S`.
368 Depth/Stencil Attachment::
372 Depth/Stencil Format::
375 Depth/Stencil Image (or ImageView)::
379 Depth/Stencil Resolve Attachment::
Dspirvenv.adoc1866 code:UniformConstant and type code:OpTypeImage with code:Depth=0,
1881 class code:UniformConstant and type code:OpTypeImage with code:Depth=0,
2009 code:OpTypeImage with code:Depth=0, code:Dim=code:2D, code:Arrayed=0,
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_depth_bias_control.adoc83 // Depth bias as a factor of `r`, format-dependent.
85 // Depth bias as a factor of constant `r` UNORM behaviour.
87 …// Depth bias as a raw floating-point value, same effect as doing `gl_FragDepth = gl_FragCoord.z +…
DVK_EXT_shader_tile_image.adoc113 Depth and stencil fetches use implicit tile images.
209 ==== Depth reads
392 … optionally be specified with "noncoherent" layout qualifier in GLSL. For Depth and Stencil we cou…
439 === 8. RESOLVED: Should Color, Depth, and Stencil reads use the same SPIR-V opcode?
448 === 9. RESOLVED: Should Depth and Stencil read opcodes consume an image operand specifying the atta…
455 B. Depth and stencil tile images are exposed as built-in variables.
DVK_KHR_dynamic_rendering.adoc93 Depth and stencil image info are separated for API clarity (since everything else is applied indepe…
/hardware/google/aemu/third-party/cuda/include/host-common/
Ddynlink_cuda_cuda.h863 size_t Depth; /**< Depth of 3D memory copy */ member
897 size_t Depth; /**< Depth of 3D memory copy */ member
919 size_t Depth; /**< Depth of 3D array */ member
1072 unsigned int Depth; /**< Depth of 3D memory copy */ member
1088 unsigned int Depth; /**< Depth of 3D array */ member
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Dfragops.adoc28 ** <<fragops-shader-depthreplacement, Depth Replacement>>
36 . <<fragops-dbt, Depth bounds test>>
38 . <<fragops-depth, Depth test>>
872 Depth values are read with code:OpDepthAttachmentReadEXT.
982 === Depth Replacement
987 <<fragops-depth, Depth testing>> performed after the fragment shader for
1214 == Depth and Stencil Operations
1242 Depth writes are always disabled when pname:depthTestEnable is
1245 comparison operator to use in the <<fragops-depth-comparison, Depth
1368 == Depth Bounds Test
[all …]
Dsamplers.adoc93 <<textures-depth-compare-operation, Depth Compare Operation>> section.
651 * The <<textures-depth-compare-operation, Depth Compare Operation>>
660 * The <<fragops-depth-comparison, Depth Comparison>> operator for the
Dtextures.adoc20 The "`Depth`" operand of code:OpTypeImage is ignored.
405 * <<textures-depth-compare-operation,Depth comparison>>
754 * Depth/stencil formats are one component.
853 | Depth aspect | [eq]#D = B~r~#
933 === Depth Compare Operation
963 | Depth aspect | [eq]#[Color~r~,Color~g~,Color~b~, Color~a~] = [D,0,0,one]#
4049 * Depth Comparison: Performed by code:OpImage*Dref instructions.
Dprimsrast.adoc53 values as described in <<fragops-depth,Depth Test>>.
3654 === Depth Bias
3662 ==== Depth Bias Enable
3724 ==== Depth Bias Computation
3854 Depth bias is applied to triangle topology primitives received by the
3856 Depth bias may: also be applied to line and point topology primitives
Dcopies.adoc579 .Depth/Stencil Aspect Copy Table
582 ^| Base Format ^| Depth Aspect Format ^| Stencil Aspect Format
Dvertexpostproc.adoc828 Depth clamping is enabled or disabled via the pname:depthClampEnable enable
830 Depth clipping is disabled when pname:depthClampEnable is ename:VK_TRUE.
Dformats.adoc1440 Depth/stencil formats have more relaxed requirements as discussed
1665 === Depth/Stencil Formats
1667 Depth/stencil formats are considered opaque and need not be stored in the
3602 === Depth Comparison Format Support
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/scripts/asciidoctor-chunker/
DREADME.md74 ## How to Configure the Depth of Extraction
/hardware/google/gfxstream/host/apigen-codec-common/X11/
DXlib.h255 } Depth; typedef
272 Depth *depths; /* list of allowable depths on the screen */
/hardware/google/gfxstream/guest/mesa/src/util/format/
Du_format.csv155 # Depth-stencil formats
170 # Depth-stencil formats equivalent to blitting PIPE_FORMAT_Z24_UNORM_S8_UINT
/hardware/interfaces/renderscript/1.0/
DIContext.hal280 * @param d Depth of the region to update
412 * @param d Depth of the region to copy
497 * @param depth Depth of the region to update
/hardware/google/gfxstream/guest/mesa/include/D3D9/
Dd3d9types.h1775 UINT Depth; member
Dd3d9.h182 …virtual HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD…
770 …HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Depth,…
1021 …ateVolumeTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWOR…
/hardware/interfaces/sensors/1.0/
Dtypes.hal540 * . Depth Camera

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