Searched refs:FP16 (Results 1 – 2 of 2) sorted by relevance
17 textures are decompressed to FP16 values per component.21 values, so decoding to FP16 values adds little value.
7173 union FP16 { union7192 static FP32 half_to_float(FP16 h) { in half_to_float()7215 static FP16 float_to_half_full(FP32 f) { in float_to_half_full()7216 FP16 o = {0}; in float_to_half_full()9742 FP16 hf; in DecodePixelData()9882 tinyexr::FP16 hf; in DecodePixelData()10019 tinyexr::FP16 hf; in DecodePixelData()10209 tinyexr::FP16 hf; in DecodePixelData()10234 tinyexr::FP16 hf; in DecodePixelData()12251 tinyexr::FP16 h16; in SaveEXRImageToMemory()[all …]