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Searched refs:GLSnapshotState (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp24 GLSnapshotState::GLSnapshotState(const GLESv2Dispatch* gl) : mGL(gl) { in GLSnapshotState() function in gfxstream::gl::snapshot::GLSnapshotState
28 void GLSnapshotState::getGlobalStateEnum(GLenum name, int size) { in getGlobalStateEnum()
35 void GLSnapshotState::getGlobalStateByte(GLenum name, int size) { in getGlobalStateByte()
42 void GLSnapshotState::getGlobalStateInt(GLenum name, int size) { in getGlobalStateInt()
49 void GLSnapshotState::getGlobalStateFloat(GLenum name, int size) { in getGlobalStateFloat()
56 void GLSnapshotState::getGlobalStateInt64(GLenum name, int size) { in getGlobalStateInt64()
63 void GLSnapshotState::getGlobalStateEnable(GLenum name) { in getGlobalStateEnable()
68 void GLSnapshotState::save() { in save()
75 void GLSnapshotState::restore() { in restore()
104 GLuint GLSnapshotState::createShader(GLuint shader, GLenum shaderType) { in createShader()
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DGLSnapshot.h40 class GLSnapshotState {
42 GLSnapshotState(const GLESv2Dispatch* gl);
/hardware/google/gfxstream/host/gl/gles2_dec/
DGLESv2Decoder.h51 snapshot::GLSnapshotState* m_snapshot;