Searched refs:GLSnapshotState (Results 1 – 3 of 3) sorted by relevance
24 GLSnapshotState::GLSnapshotState(const GLESv2Dispatch* gl) : mGL(gl) { in GLSnapshotState() function in gfxstream::gl::snapshot::GLSnapshotState28 void GLSnapshotState::getGlobalStateEnum(GLenum name, int size) { in getGlobalStateEnum()35 void GLSnapshotState::getGlobalStateByte(GLenum name, int size) { in getGlobalStateByte()42 void GLSnapshotState::getGlobalStateInt(GLenum name, int size) { in getGlobalStateInt()49 void GLSnapshotState::getGlobalStateFloat(GLenum name, int size) { in getGlobalStateFloat()56 void GLSnapshotState::getGlobalStateInt64(GLenum name, int size) { in getGlobalStateInt64()63 void GLSnapshotState::getGlobalStateEnable(GLenum name) { in getGlobalStateEnable()68 void GLSnapshotState::save() { in save()75 void GLSnapshotState::restore() { in restore()104 GLuint GLSnapshotState::createShader(GLuint shader, GLenum shaderType) { in createShader()[all …]
40 class GLSnapshotState {42 GLSnapshotState(const GLESv2Dispatch* gl);
51 snapshot::GLSnapshotState* m_snapshot;