Searched refs:GL_TEXTURE_2D_MULTISAMPLE (Results 1 – 18 of 18) sorted by relevance
354 case GL_TEXTURE_2D_MULTISAMPLE: in textureTarget()845 case GL_TEXTURE_2D_MULTISAMPLE: in textureTargetEx()
572 case GL_TEXTURE_2D_MULTISAMPLE: in sIsFboTextureTarget()1015 texData->target == GL_TEXTURE_2D_MULTISAMPLE || in s_glInitTexImage2D()1427 if (ctx->getBindedTexture(GL_TEXTURE_2D_MULTISAMPLE) == textures[i]) in glDeleteTextures()1428 ctx->setBindedTexture(GL_TEXTURE_2D_MULTISAMPLE,0); in glDeleteTextures()2170 *params = ctx->getBindedTexture(GL_TEXTURE_2D_MULTISAMPLE); in s_glStateQueryTv()2399 TO_GLBOOL(params, ctx->getBindedTexture(GL_TEXTURE_2D_MULTISAMPLE)); in glGetBooleanv()
674 case GL_TEXTURE_2D_MULTISAMPLE: in textureTarget()1327 case GL_TEXTURE_2D_MULTISAMPLE: in internalFormatTarget()
6086 SET_ERROR_IF(target != GL_TEXTURE_2D_MULTISAMPLE, GL_INVALID_ENUM); in s_glTexStorage2DMultisample()
813 texTarget = GL_TEXTURE_2D_MULTISAMPLE; in postLoadRestoreCtx()1515 case GL_TEXTURE_2D_MULTISAMPLE: in setEnable()1547 case GL_TEXTURE_2D_MULTISAMPLE: in isEnabled()2184 case GL_TEXTURE_2D_MULTISAMPLE: in GLTextureTargetToLocal()
1452 case GL_TEXTURE_2D_MULTISAMPLE: in bindTexture()1739 case GL_TEXTURE_2D_MULTISAMPLE: in getBoundTexture()
1073 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
1326 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
2919 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
3001 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
3059 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
1583 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
1529 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
1417 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
2198 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro