Searched refs:OP_glGetActiveUniformBlockName (Results 1 – 4 of 4) sorted by relevance
243 #define OP_glGetActiveUniformBlockName 2285 macro
6221 int tmp = OP_glGetActiveUniformBlockName;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveUniformBlockName_enc()
5180 case OP_glGetActiveUniformBlockName: { in decode()